Re: course on Graphics in Java (GUIs, 2D graphics, JOGL2) available online
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Thanks for sharing. It is a very good piece of news :) JOGL is used in lots of universities, in Brazil (Brumenau, etc...), Germany, France (UPMC), etc...
If you need any help, let us know. Do you plan to speak about algorithmic aspects? space subdivision? Gimbal lock?
Edit.: The subsection entitled "Installing JOGL on your PC" should be renamed "Installing JOGL on Windows" because you don't explain how to install JOGL on PC not running Windows (Linux for example). I'm not sure that creating an environment variable is mandatory to use JOGL even on Windows.
You use Euler angles, maybe you should speak a little bit about gimbal lock in another section.
I agree with Demoscene Passivist, maybe a good compromise would consist in using PDF. I use LibreOffice.
2 working solutions exist for the problem of Gimbal Lock:
- non eulerian transforms (see Pascal Mignot' formula about that) with quaternions
- eulerian transforms with a non linear handling of singularities (implemented in Ardor3D as far as I know)
I would second Demoscene's opinion about the format, though. I think if you post it in HTML or PDF format, your course might find a wider audience. MS Word has an option to write out both of these formats, so it should be pretty straightforward. Of course, I notice all your other courses are in the same format, so maybe you want to keep consistency