| 
					
	
	
	
	
				 | 
				
					
	
	 
		my code is here
 
                          gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
                         gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
                         ByteBuffer fbpixels = ByteBuffer.allocateDirect((WIDTH + 1)* (HEIGHT) * 3 - 1);
                         gl.glReadPixels(0,0, WIDTH, HEIGHT, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, this.fbpixels);
                         gl.glRasterPos3f(0,0,0);
                         gl.glDrawPixels(WIDTH, HEIGHT, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, this.fbpixels);
  Q1. 
 why does not this code work in reshape(...) especially when called before glClear(GL.GL_COLOR_BUFFER_BIT); ? ==> fbpixels filled with only 0.
 ===> when called after glClear(GL.GL_COLOR_BUFFER_BIT), it filled with 255 (if glClearColor(1,1,1)).
 
 
  But this code work well in display(...) method without glClear(GL.GL_COLOR_BUFFER_BIT);
 
  Q2.
 why glDrawPixels needs (WIDTH + 1)* (HEIGHT) * 3 - 1)?  
 However glReadPixels only needs WIDTH * HEIGHT * 3
	
	
	
	 
				 |