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Hi All,
Apologies if I am just completely missing the point on this one but after reading the OpenGL spec, I was expecting JOGL to offer a glVertexAttribIPointer(int, int, int, int, long) method and a glVertexAttribLPointer(int, int, int, int, long) method in the same way that if offers the glVertexAttribPointer(int, int, int, boolean, int, long) method. Is there another way to get this functionality that I am missing?
I noticed that JOGL does provide versions of these methods that accept GLArrayData objects. Does this provide what I am after? If so, is there a good place to go where I can find information on how to use these calls to pass integer attribute values to the vertex shader from buffers?
Thanks in advance,
Darren.
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