got error when using GLJPanel on Linux by Export DISPLAY

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got error when using GLJPanel on Linux by Export DISPLAY

cznlzq
Hi guys,

I'm wondering have you guys met this before?

First of all, GLJPanel on linux itself works pretty good.

However, when I tried the Export DISPLAY=ipaddress:0.0 on another machine,
I got the error.

javax.media.opengl.GLException: FBObject Init.isFB GL Error 0x501 of FBO[name r/w 1/1, init false, bound false, size 365x429, samples 0/0, depth null, stencil null, color attachments: 0/1: [null], msaa-sink null, hasSamplesSink false, state NOT A FBO, obj 0x287df12d]
        at com.jogamp.opengl.FBObject.checkNoError(FBObject.java:1114)
        at com.jogamp.opengl.FBObject.init(FBObject.java:883)
        at com.jogamp.opengl.FBObject.reset(FBObject.java:945)
        at jogamp.opengl.GLFBODrawableImpl.initialize(GLFBODrawableImpl.java:142)
        at jogamp.opengl.GLFBODrawableImpl.associateContext(GLFBODrawableImpl.java:347)
        at jogamp.opengl.GLContextImpl.associateDrawable(GLContextImpl.java:727)
        at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:616)
        at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:519)
        at javax.media.opengl.awt.GLJPanel$OffscreenBackend.initialize(GLJPanel.java:1343)
        at javax.media.opengl.awt.GLJPanel.createAndInitializeBackend(GLJPanel.java:1052)
        at javax.media.opengl.awt.GLJPanel.paintComponent(GLJPanel.java:461)

Is it possible I can fix this and still use the Export DISPLAY to view my 3D stuff on another machine?

Thanks.