On 06/17/2014 11:31 AM, slajar [via jogamp] wrote:
> Okay, I see. It is okay that all canvases are beeing destroyed as long as I
> can have an invisible canvas somewhere where my shaders can still render. How
> about GLDrawableFactory.createOffscreenDrawable ? Can this render somehow with
> a valid GL context?
>
yes.
also looks at shared unit tests, i.e.
find jogl/src/test -name \*Shared\*
You probably like to have an offscreen GLAD .. however,
they all work.
> (I am using setSharedAutoDrawable for all my contextes)
err .. GLSharedContextSetter.setSharedAutoDrawable(..) ,
yes .. exists to sync shared context creation w/ GLAD.
~Sven