I've got an applet that uses JOGL. It works fine the first time you load the page. But if you click the browser's "back" button and then press "forward" soon after, I get the following exception:
javax.media.opengl.GLException: Shared Surface not ready (lockSurface): WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] -> WindowsDummyWGLDrawable[Realized true, Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@bd5df, handle 0x0, Window GDISurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], chosen GLCaps[7 gdi: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]], displayHandle 0x0, windowHandle 0x308fe, surfaceHandle 0x0, size 64x64]] at jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.preselectGraphicsConfiguration(WindowsWGLGraphicsConfigurationFactory.java:241) at jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfiguration.preselectGraphicsConfiguration(WindowsWGLGraphicsConfiguration.java:153) at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:128) at javax.media.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:239) at javax.media.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1010) at javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:530) at java.awt.Container.addImpl(Unknown Source) at java.awt.Container.add(Unknown Source) .. I've only seen this since upgrading to JOGL 2.0. Has anyone seen and solved this? I don't know if this is a bug in my code -- i.e., I'm not calling a proper shutdown method -- or a JOGL bug. |
Administrator
|
On Thursday, December 15, 2011 05:27:26 PM michael.mcdougall [via jogamp] wrote:
> > I've got an applet that uses JOGL. It works fine the first time you load the > page. But if you click the browser's "back" button and then press "forward" > soon after, I get the following exception: > > javax.media.opengl.GLException: Shared Surface not ready (lockSurface): > WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] > -> > WindowsDummyWGLDrawable[Realized true, > Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@bd5df, > handle 0x0, > Window GDISurface[config > WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type > Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, > ARB-Choosen > false, > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, > dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > chosen GLCaps[7 gdi: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba > 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]], > displayHandle 0x0, windowHandle 0x308fe, surfaceHandle 0x0, size 64x64]] > at > jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.preselectGraphicsConfiguration(WindowsWGLGraphicsConfigurationFactory.java:241) > at > jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfiguration.preselectGraphicsConfiguration(WindowsWGLGraphicsConfiguration.java:153) > at > jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:128) > at > javax.media.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:239) > at > javax.media.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1010) > at javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:530) > at java.awt.Container.addImpl(Unknown Source) > at java.awt.Container.add(Unknown Source) > .. > > I've only seen this since upgrading to JOGL 2.0. > > Has anyone seen and solved this? I don't know if this is a bug in my code -- > i.e., I'm not calling a proper shutdown method -- or a JOGL bug. It's solved in the current branch, which will be released as RC5 probably this Sunday. In RC4, make sure you call the GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY) method, but neither this nor initSingleton(boolean) is required for RC5 anymore. ~Sven |
Thanks.
|
Administrator
|
On Friday, December 16, 2011 04:23:20 PM michael.mcdougall [via jogamp] wrote:
> > Thanks. > Should work fine in RC5 now. |
Free forum by Nabble | Edit this page |