On 03/14/2013 10:09 AM, gouessej [via jogamp] wrote:
> Hi
>
> You can use distinct animators for your canvases, one painting continuously
> and another one painting on demand. You can override an existing animator to
> paint only on demand.
.. or could simply call pause() and resume() to trigger the 'on demand',
as you wish.
If you implement your own .. pls derive from GLAnimatorControl and
read it's references in GLAutoDrawable carefully.
~Sven