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I have a GLOffscreenAutoDrawable, and I want it to only do a display when I ask it to.
As I'm setting it up, I need to call setSurfaceSize(width, height). This calls GLAutoDrawableBase.defaultWindowResizedOp, which calls display when there is no animator. (It is a bit more than that, also something about whether surface is locked on other thread.) Can I make this thing not call display? I'd like to make a picture when I'm ready.
I'll see if I can delay connecting my GLEventListener until later, but I'd like that to be part of setup, too.
thanks
andy
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