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Re: Mac OSX GLJPanel Performance - integrating Swing and JOGL

Posted by billyork23 on Jul 29, 2010; 12:46pm
URL: https://forum.jogamp.org/Mac-OSX-GLJPanel-Performance-integrating-Swing-and-JOGL-tp1002442p1004132.html

Thanks, I read that and it looks like it's focused on JOGL performance overall. We're experiencing performance issues specific to MacOSX when using GLJPanel or GJPbuffer.

We are using the latest MacOSX (10.6.3), latest JRE (1.6.0_20-b02-279-10M3065), and the latest JOGL (downloaded via GIT on July 27, 2010). My Mac is using and NVIDIA GeForce 7300. The performance issues do not seem coupled to a particular type of drawn scene. Our JOGL experience goes like this:

MacOSX
    GLCanvas    fast
    GLJPanel    slow
    GLPbuffer   slow

Linux and Windows
    GLCanvas    fast
    GLJPanel    fast
    GLPbuffer   fast
We're trying to decide whether it's reasonable to fix the MacOSX slowness or if we should try to route around it.

Bill