We are using the latest MacOSX (10.6.3), latest JRE (1.6.0_20-b02-279-10M3065), and the latest JOGL (downloaded via GIT on July 27, 2010). My Mac is using and NVIDIA GeForce 7300. The performance issues do not seem coupled to a particular type of drawn scene. Our JOGL experience goes like this:
MacOSX GLCanvas fast GLJPanel slow GLPbuffer slow Linux and Windows GLCanvas fast GLJPanel fast GLPbuffer fastWe're trying to decide whether it's reasonable to fix the MacOSX slowness or if we should try to route around it.
Bill
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