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Re: Mac OSX GLJPanel Performance - integrating Swing and JOGL

Posted by billyork23 on Aug 02, 2010; 7:38pm
URL: https://forum.jogamp.org/Mac-OSX-GLJPanel-Performance-integrating-Swing-and-JOGL-tp1002442p1017037.html

Hello again, still looking for bit of guidance on GLJPanel here.

Here are our constraints.

- we have a large Swing based application which integrates OpenGL graphics and Swing JComponents.
- the graphics are typically behind all the JComponents but they can be arbitrarily nested using JPanels.

Based on the FAQ, we're already into the slowest corner for JOGL - I read this page:

http://jogamp.org/wiki/index.php/Jogl_FAQ#Why_using_Swing_for_high_performance_is_not_a_good_idea_.3F

So my question is whether anyone has done any specific performance analysis for GLJPanels on the Mac as the GLJPanel has acceptable performance on other platforms.