Re: Mac OSX GLJPanel Performance - integrating Swing and JOGL
Posted by
Rami Santina on
Aug 17, 2010; 7:06am
URL: https://forum.jogamp.org/Mac-OSX-GLJPanel-Performance-integrating-Swing-and-JOGL-tp1002442p1182958.html
We have the same application structure.... ie lots of nested and sibling JPanels...
GLCanvas is good but then your rendering loop will be dependent on the AWT EDT.... was our previous solution. What worked for us is...
Newt with AWT Parenting check the junits for examples
http://github.com/sgothel/jogl/tree/master/src/junit/com/jogamp/test/junit/newt/parenting/Here you will be more multithreaded...so performance gain...etc
Works great on Linux and Windows,
work is being done to stabilize the macosx version
Let me know if you need more info