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Re: JogAmp?

Posted by gouessej on Aug 24, 2010; 4:58pm
URL: https://forum.jogamp.org/Re-JogAmp-tp1169507p1314821.html

Hi Sven

I have never tested this code with JOGL 2 but I can do it as soon as possible, I can make a patch.

The memory leak is reproducible with one of the applets demonstrating the use of TextRenderer, you only have to wait for about 5 minutes to notice it.

If you think my patch is not commented enough, let me know. The person knowing the best this class is Kenneth Bradley Russell, I would feel better if he could confirm that I'm not doing something wrong.

Many eyes watch JOGL and don't forget that on one side, JOGL 1.1.1 is no more maintained; on the other side JOGL 2 is still in beta. It means that anyone who plans to ship a software with JOGL has the choice between a version that is no more maintained and a beta version.

I assume you are very busy but at least industrial projects require some visibility on the long term, it is important for the viability of this OpenGL binding. We "need" to know when a release candidate is ready.

Finally, I plan to use JOGL 2 in Ardor3D and I will ensure that JMonkeyEngine 3 uses JOGL 2 correctly. I cannot ask any development effort to integrate a beta version of an API and the more I wait, the more probable is the possibility that the guys who use JOGL in several famous engines will stick to JOGL 1.1.1 (or JOGL 1.1.2) which would be a problem because it is no more maintained. Would Jackpot 3.0 be useful on big projects to port them from JOGL 1.1.1 to JOGL 2?

Best regards
Julien Gouesse
Julien Gouesse | Personal blog | Website