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Re: White Textures using JOGL2

Posted by rcpdesigns on Aug 24, 2010; 11:23pm
URL: https://forum.jogamp.org/White-Textures-using-JOGL2-tp1320814p1321723.html

OK, seems the reboot wasn't directly responsible for fixing the white texture issue as the white textures appeared after a couple of runs.
The real problem is I wasn't setting GL_TEXTURE_MIN_FILTER to GL_LINEAR.  Since I didn't define any mip-map levels my texture was incomplete and thus gets drawn white.  

Why this doesn't cause a problem on Android is beyond me, and why it isn't consistent is strange as well...