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Re: JOGL win32 binding bug for glTransformFeedbackVaryings

Posted by Sven Gothel on Aug 25, 2010; 2:48pm
URL: https://forum.jogamp.org/JOGL-win32-binding-bug-for-glTransformFeedbackVaryings-tp1197405p1332058.html

On Tuesday, August 24, 2010 23:11:45 Matt [via jogamp] wrote:
>
> Big thanks for looking into this bug. I applied your solution of not
> releasing the tmp var's memory, and it does work indeed. ;)
> Since this a one-time invocation, I guess I'll stick to the solution for the
> time being.
> Just wondering - should this be posted directly to nvidia? Or is just a bit
> weird but fully 'legal' behavior of their windows driver (well, even weirder
> since their driver works on linux) ?

It's a bug for sure, since there are no requirements in the OpenGL specs
stating that life of the arguments must surpass the function call
until .. (which is not mentioned neither - of course not).

If a lifecycle is requested, ie some PBO buffers, memory maps,
then it is explicitly stated.

If you like - and I would love it - send an email to NVidia with our
findings, eg copy paste our little dialog (ie my email) and CC me
sgothel at jausoft dot com.

Thank you, Sven