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Re: JOGL - High performance text rendering

Posted by km on Aug 26, 2010; 4:23pm
URL: https://forum.jogamp.org/JOGL-High-performance-text-rendering-tp1319060p1355997.html

Thanks,

I'm certainly going to try JOGL2 and see if it improves on the situation.

Also, the switch we made to Qt-Jambi, when recalling correctly was idd not for performance reasons, rather for the fact that we had issues with multi-monitor support and multiple opengl-contexts in separate windows, on both monitors. We didn't manage to get that working with AWT/Swing and traced that back to somewhere deep in the JVM code that did not allow this acceleration for a 2nd monitor somehow. It could be that there were workaround for it, but in the end we investigated alternatives (SWT en Qt-Jambi) and didn't saw these problems there, so in the end we switched to another platform for the GUI itself.

Kind regards,
Kenny