Posted by Sven Gothel on Aug 31, 2010; 5:07pm URL: https://forum.jogamp.org/GLubyte-equivalent-tp1395467p1395680.html
On Tuesday, August 31, 2010 07:34:42 pm rullie [via jogamp] wrote:
>
> Hello,
> I am procedurally generating a texture and calling glTexImage1D. The last
> parameter asks for a Buffer, should I be putting in ByteBuffer? If so, is
> the second last parameter GL_UNSIGNED_BYTE? Would Byte.MAX_VALUE be
> equivalent to (GLubyte)255?
>