Re: CRITICAL: Crash with the latest version of JOGL 2
Posted by
Michael Bien on
Sep 15, 2010; 2:40pm
URL: https://forum.jogamp.org/CRITICAL-Crash-with-the-latest-version-of-JOGL-2-tp1480094p1480180.html
thats already known. Thats also the reason why the webstart bundles
are not up2date.
http://jogamp.org/bugzilla/show_bug.cgi?id=411
On 09/15/2010 04:26 PM, gouessej [via jogamp] wrote:
Hi!
I have tried JOGL 2 webstart demos and locally, I get the same
result, the application quickly crashes. I have not forgotten to
call GLProfile.initSingleton() very early in a static initializer.
I get this in my Web Start log:
INIT GL IS: com.jogamp.opengl.impl.gl4.GL4bcImpl
Chosen GLCapabilities: GLCapabilities[Capabilities[Onscreen: true,
Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile:
GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo:
false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0,
Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16,
Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers:
false, PBuffer-RenderToTexture: false,
PBuffer-RenderToTextureRectangle: false]
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro FX 3450/4000 SDI/PCI/SSE2
GL_VERSION: 2.1.2 NVIDIA 185.18.14
My graphics card is not compatible with OpenGL 4, therefore I
don't understand why getDefault() returns GL4bcImpl. A
RuntimeException is thown in GLProfile.initSingleton(). I'm
investigating.
--
http://michael-bien.com/