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Re: CRITICAL: Crash with the latest version of JOGL 2

Posted by Michael Bien on Sep 15, 2010; 2:40pm
URL: https://forum.jogamp.org/CRITICAL-Crash-with-the-latest-version-of-JOGL-2-tp1480094p1480180.html

thats already known. Thats also the reason why the webstart bundles are not up2date.
http://jogamp.org/bugzilla/show_bug.cgi?id=411

On 09/15/2010 04:26 PM, gouessej [via jogamp] wrote:
Hi!

I have tried JOGL 2 webstart demos and locally, I get the same result, the application quickly crashes. I have not forgotten to call GLProfile.initSingleton() very early in a static initializer.

I get this in my Web Start log:

INIT GL IS: com.jogamp.opengl.impl.gl4.GL4bcImpl
Chosen GLCapabilities: GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro FX 3450/4000 SDI/PCI/SSE2
GL_VERSION: 2.1.2 NVIDIA 185.18.14


My graphics card is not compatible with OpenGL 4, therefore I don't understand why getDefault() returns GL4bcImpl. A RuntimeException is thown in GLProfile.initSingleton(). I'm investigating.


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