Re: Empty Begin/End drawing things!!!
Posted by NickJPGeorge on Oct 09, 2010; 1:51am
URL: https://forum.jogamp.org/Empty-Begin-End-drawing-things-tp1667610p1668648.html
Hmm, does it matter that I'm using GL2 instead of GL3? (I'm still kind of fuzzy about the difference)?
I used
drawable.setGL(new DebugGL2(drawable.getGL().getGL2())); instead.
It doesn't give me any errors.
I've learned a little more about the problem: The thing being drawn is a real thing, that should be drawn. It's just being drawn at the wrong time. So, for instance
gl.glPushMatrix();
//transforms #1
//Draw Box
gl.glPopMatrix();
gl.glPushMatrix();
//transforms #2
gl.glBegin(GL2.GL_QUADS);
gl.glEnd();
gl.glPopMatrix();
The box is being drawn under transforms #2 instead of transforms #1, even though the begin/end block after transforms #2 is empty.