Re: Vertex cache optimization
Posted by Itun on Oct 14, 2010; 4:00pm
URL: https://forum.jogamp.org/Vertex-cache-optimization-tp1701812p1702087.html
I have two meshes (one index buffer and one vertex buffer for each mesh). Before rendering I optimize them. Then in each frame I have a loop with two iterations in which there is glDrawElements call. I don`t have materials, textures and others. My scene is very simple. Increase of render time must be.
I experimenе this application on three machines with different hardware levels and hardware manufacturers and with different operation systems.