RE: New tutorial for JOGL in Eclipse RCP application
Posted by
gouessej on
Oct 19, 2010; 9:17am
URL: https://forum.jogamp.org/New-tutorial-for-JOGL-in-Eclipse-RCP-application-tp1670638p1731100.html
Wade Walker wrote
You're right, I looked at the SWT bug logs and I can see that not much work is done on SWT GLCanvas. If I run into problems, I will ask the JOGL community for advice and maybe switch to the JOGL GLCanvas at that point.
I'll be there ;) If you want, we could add a section with a working example using JOGL Canvas into your tutorial.
Wade Walker wrote
Our engineering/science apps are not as graphically demanding as games are

We may have 2 million triangles per scene, but not many textures, so the graphics memory usage is only maybe ~50MB.
Our memory usage is almost all in the Java heap, and we run into the 32-bit limit there all the time because of our huge data sets. We use the
Eclipse Memory Analyzer to do heap profiling, and it's been very helpful in shrinking our memory footprints.
Thanks for the tips :)