Re: Memory leak in JOGL 2
Posted by
gouessej on
Oct 25, 2010; 11:52am
URL: https://forum.jogamp.org/Memory-leak-in-JOGL-2-tp1766697p1766845.html
Using the same instance solves the problem. I will enable the OpenGL pipeline by default.
Why are there so much StructAccessor instances in memory??
Edit.: now I understand why using NEWT would be better... StructAccessor instances are called at each frame by the NativeWindow API in the JAWT surface.