Re: Updates without locking the surface
Posted by
gouessej on
Oct 25, 2010; 10:21pm
URL: https://forum.jogamp.org/Updates-without-locking-the-surface-tp1768966p1770183.html
Sorry for my silly question. Are you looking for something that works like SwingWorker but with JOGL?
Do you want to have a current OpenGL context when the update() method is called? If I see what you mean, you would like to have a callback that does not look any surface but that has a current OpenGL context, wouldn't you?