Re: Updates without locking the surface
Posted by snmvaughan on Oct 26, 2010; 2:04pm
URL: https://forum.jogamp.org/Updates-without-locking-the-surface-tp1768966p1773951.html
I've worked with jMonkeyEngine and Ardor3D in the past, and both frameworks perform some activities that don't require any access to the surface. As an example, maintaining the bounding boxes for a scene graph supports both picking and frustum culling. Another example would be calculating world transformations for meshes within a scene graph.