Re: JOGL Error in Eclipse on MacOSX
Posted by
Ric Wright on
Nov 04, 2010; 10:55pm
URL: https://forum.jogamp.org/JOGL-Error-in-Eclipse-on-MacOSX-tp1835239p1845271.html
Well, I guess I would dispute the "trivial" part. The background for this is that I am writing an Eclipse perspective that allows one to write Java-based modelling, kind of like VTK. This uses Java reflection to allow users to write a single (or multiple) module that performs some modelling effort and is automagically integrated into GMS. As you can see from the attached screenshots, this is not a simple app and integrates all sorts of SWT and WST functionality, uses Java reflection extensively and supports a complex JOGL based library that implements a pretty complete implementation of the PostScript APIs. The tempwave animation you see in the screenshot runs easily at 60 FPS on each system I have. Primary bandwidth problem is the tesselation in GLU since I have to tessellate the PostScript strokes.
I have this running on WinXP 32bit, Win7 64 bit and MacOSX. I don't have a Linux box these days so I don't know about that.
So I feel that this is pretty non-trivial. But it is currently based on JOGL 1.1.1. I thought it would be interesting to look at JOGL2, hence my experiments. But frankly, JOGL 1.1.1 and the SWT_AWT bridge is working for me, so I'll probably stick with it for now. My focus is getting GMS done and I don't want to fight the tools. But I appreciate the awesome jobs you and the rest of the JOGAMP team are doing and am looking forward to the release of JOGL 2.
Cheers, Ric
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