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OpenGL 3.x > ?

Posted by Claudio on Nov 08, 2010; 7:27am
URL: https://forum.jogamp.org/OpenGL-3-x-tp1861265.html

Well, I see that JOGL is currently at version 2.

I found it a little bit comfusing to find the current distribution... but finally I found the autobuilds link.

Well, I am studying OpenGL deeply by using the OpenGL Superbible Fifth Edition, which is a rich material, but works over OpenGL 3 > and does not approaches the deprecated capabilities of OpenGL, what I find usefull, since what's deprecated tends not to be used in future.

For the important part of this message:
Well, in a short question: Does JOGL 2 supports OpenGL 3 > specs / releases?

Because in a short trial I was not able to fing something as GLBatch nor GLShaderManager.

I am a braziliam computer scientist with degree in computer science and a certified Java programmer (for Java 5), working at IT area for about seven years now, and I am hardly willing to change my area of work for games development. Well, since I worked with Java for the most part of my carreer I think it may be quite powerfull to mix the portability of Java with the power of OpenGL, but in order for seriously considering it I wonder it is important to keep at the state-of-the-art version of OpenGL.

Any comments appreciated, thanks.

Claudio