Login  Register

Re: OpenGL 3.x > ?

Posted by snmvaughan on Nov 08, 2010; 12:46pm
URL: https://forum.jogamp.org/OpenGL-3-x-tp1861265p1862424.html

The files/classes you are referencing were created by the author to simplify the early chapters of the book. I've been working with the existing JOGL classes to work through the book.
--------------------------
Sent from my BlackBerry Wireless Handheld

 
From: Claudio [via jogamp] [mailto:[hidden email]]
Sent: Monday, November 08, 2010 02:27 AM
To: Vaughan, Steve
Subject: OpenGL 3.x > ?
 
Well, I see that JOGL is currently at version 2.

I found it a little bit comfusing to find the current distribution... but finally I found the autobuilds link.

Well, I am studying OpenGL deeply by using the OpenGL Superbible Fifth Edition, which is a rich material, but works over OpenGL 3 > and does not approaches the deprecated capabilities of OpenGL, what I find usefull, since what's deprecated tends not to be used in future.

For the important part of this message:
Well, in a short question: Does JOGL 2 supports OpenGL 3 > specs / releases?

Because in a short trial I was not able to fing something as GLBatch nor GLShaderManager.

I am a braziliam computer scientist with degree in computer science and a certified Java programmer (for Java 5), working at IT area for about seven years now, and I am hardly willing to change my area of work for games development. Well, since I worked with Java for the most part of my carreer I think it may be quite powerfull to mix the portability of Java with the power of OpenGL, but in order for seriously considering it I wonder it is important to keep at the state-of-the-art version of OpenGL.

Any comments appreciated, thanks.

Claudio


View message @ http://jogamp.762907.n3.nabble.com/OpenGL-3-x-tp1861265p1861265.html
To start a new topic under jogl, email [hidden email]
To unsubscribe from jogl, click here.