Re: OpenGL 3.x > ?
Posted by
Demoscene Passivist on
Nov 08, 2010; 7:16pm
URL: https://forum.jogamp.org/OpenGL-3-x-tp1861265p1864664.html
>Is there not a GLBatch nor a GLShaderManager in OpenGL?
Not that I know of ...
... but as far as shader handling/setup goes I would definitly recommend doing it by hand as u need a deeper understanding of the setup process when u wanna get serious with GLSL. U may consider using com.jogamp.opengl.util.glsl classes to do the setup or do it urself as I have done in my
ShaderUtils.
For mesh loading setup I would recommend using one of the freely available mesh loader classes (e.g. from
jglmark).