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Re: OpenGL 3.x > ?

Posted by Demoscene Passivist on Nov 08, 2010; 7:16pm
URL: https://forum.jogamp.org/OpenGL-3-x-tp1861265p1864664.html

>Is there not a GLBatch nor a GLShaderManager in OpenGL?

Not that I know of ...

... but as far as shader handling/setup goes I would definitly recommend doing it by hand as u need a deeper understanding of the setup process when u wanna get serious with GLSL. U may consider using com.jogamp.opengl.util.glsl classes to do the setup or do it urself as I have done in my ShaderUtils.

For mesh loading setup I would recommend using one of the freely available mesh loader classes (e.g. from jglmark).