Re: OpenGL 3.x > ?
Posted by
Claudio on
Nov 09, 2010; 6:18pm
URL: https://forum.jogamp.org/OpenGL-3-x-tp1861265p1871055.html
I understand...
Anyway, about porting to OpenGL 2, I am precisely using a book to start learning over OpenGL 3, so it would be undoing my steps porting back... (and the author does not reccomends learning OpenGL 2 and porting to OpenGL 3, he reccomends learning already at the newer version. Why to learn the older version when it will quickly become unusefull?)
And about freeglut and other libraries... Of course I want to go deeper into OpenGL, but it is a nightmare when I know little about it and have to learn BOTH OpenGL from scratch and how to integrate it with Java by using JOGL and libraries different from my material...
I think I'll have to learn OpenGL by using the native recommended libraries and environments first (Visual C++ Express 2008, yah, I know...), then I think I'll have enought knowledgement for using JOGL the way I want to... knowing which choices I am making and why... (instead of CTRL+C, CTRL+Ving code whithout knowing clearly what I am doing).
It is a hell of a mess trying and learning both together... specially when it comes to mix different versions of OpenGL and JOGL...
By the way, this is the book I am studying:
http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Tutorial-Reference/dp/0321712617/ref=sr_1_1?s=books&ie=UTF8&qid=1289324061&sr=1-1More comments still appreciated, so far thank you very much!