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Re: road map? release builds?

Posted by gouessej on Nov 09, 2010; 10:46pm
URL: https://forum.jogamp.org/road-map-release-builds-tp1853748p1872765.html

Cork wrote
>>it is a bit early to speak about a release candidate

Well it is the 1 year anniversary since we had the famous 'JOGL is dead. Long live JOGL'...  

In comparison there have been around 4 releases of LWJGL in that same period.  I don't want to sound critical, I'm just excited to see a final build of JOGL2.  Is it a problem with resourcing? technical issues? or just adding too many new features?  

Could you at least set a date for a RC build? or road map for final builds?
Is it a joke????? How do you dare comparing JOGL with this ----- -- ---- called LWJGL? Its support of OpenGL ES and OpenCL is younger. OpenGL ES is not really homogeneous with the rest of the API in LWJGL and its support of Linux and/or lots of "old" graphics cards is not reliable enough for production. LWJGL has 4 releases with tiny changes except OpenCL/OpenGL ES support. I complained several years to get some major bugs fixed in LWJGL. I had only a pretty black screen when using it during several months because its maintainers refused to admit that they had caused a regression on ATI cards, I had to prove I was right, they were saying it was a driver bug.

NEWT is a really major change in JOGL. You underestimate the whole job done on JOGL, really.

If you don't like JOGL, use LWJGL and I wish you good luck when some users complains about "nothing works", "pixel format not supported", "heu...... rather use software rendering because LWJGL is buggy". Do you know why the NASA uses JOGL? Do you know why Ankama Games chose JOGL? because it works (even with low end graphics cards).

If you think we are too slow, contribute, fix bugs.

Edit.: Sven is right. Sometimes, I should keep cool. I removed a term that could potentially be considered as insulting.
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