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Re: using framebuffer Depth component as RGB texture

Posted by jordiperez on Nov 14, 2010; 4:57pm
URL: https://forum.jogamp.org/using-framebuffer-Depth-component-as-RGB-texture-tp1890224p1899920.html

Thanks for the reply.

I have found a solution for my code above wich is working fine, the mistake on my program was the gluPerspective neacr clip distance, setting it with a mimimum value of 10.0 the DEPTH_component is get very well defined, inclusive using a small GL_LUMINANCE pixel format.