GL2 context for win build 216, memory in build 209
Posted by Aron on Nov 16, 2010; 3:41am
URL: https://forum.jogamp.org/GL2-context-for-win-build-216-memory-in-build-209-tp1908947.html
I'm switching builds back and forth in an effort to quash bugs. When I switched from build 209 to build 216, suddenly I get an exception calling drawable.getGL().getGL2(), saying it's not a GL2 profile.
In build 209, the first time I call FBObject.init(gl), it says
Framebuffer 1 is incomplete: status = 0xffffffff : NOT A FBO
but if I simply call it again, it succeeds and works. Inserting a DebugGL2 object lets me see that glBindFramebuffer is reporting out-of-memory that first time.
Unfortunately, I'm seeing the out-of-memory error some other places, like when creating a vertex buffer object.
Anybody seeing something similar? Suggestions on which (windows) build might not have these issues?
Win XP 32 bit, Java 1.6.0_21, Nvidia GeForce 8800 GTS, driver version 109.62