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Re: JOGL texture size limit

Posted by Demoscene Passivist on Nov 17, 2010; 9:55am
URL: https://forum.jogamp.org/JOGL-texture-size-limit-tp1914046p1916339.html

>but the opengl specs say this limit applies only when hardware acceleration is not available

Sure, but as software fallback on modern OpenGL drivers from ATI and NVIDIA is nearly non existing the hardware limits are the defacto standard for texture size when using these drivers.

>i've seen many c++ projects use a considerably bigger texutres with no problem

U have a link to one of these programms ? Would be interesting to see how they workaround these limitations. Maybe they use some kind of custom tiling algorithm as I mentioned before ?