Re: Clear status about GLCanvas without animator
Posted by
Sven Gothel on
Nov 20, 2010; 4:57am
URL: https://forum.jogamp.org/Clear-status-about-GLCanvas-without-animator-tp1930475p1934705.html
On Friday, November 19, 2010 14:12:28 Cyrille [via jogamp] wrote:
>
> Hi all,
>
> Like other users I notice that a GLCanvas does not display anything unless an animator is used to manage the rendering loop.
>
> As far as I know, this used to work fine with Jogl1 and even with previous builds of Jogl2. For some application, it is more desirable to not use an animator, because the scene does not change on a time basis but only when the users interacts with the application.
>
> What is confusing about this issue is that:
> - this seems to work for some users but not for all
> - some people already asked whether using a GLCanvas without an animator is a supported feature or not but the answer looks unclear to me so far. If it is supported, I guess the bug will be fixed. Otherwise, it won't, as it is definitely not a bug.
>
> I did not find any bug related to that issue in bugzilla. Therefore, I would be glad to know about the official status. I never used an animator in my app so far and I would like to know whether or not I have to change my design.
Should work again (for a longer while).
Wade confirmed it, and I see it being repainted in the unit test cases.
Please confirm with the latest archived builds,
add a bug report to it.
Sure, it should work :)
~Sven