Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
snmvaughan on
Nov 22, 2010; 2:19pm
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p1945960.html
I'm currently using Ardor3D with the last JOGL 2 code base. I had planned on submitting this back to Ardor, but we are currently using a GLEventListener based model instead of Ardor's Canvas and FrameHandler framework. It works well and uses an Animator to control the animation.
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Sent from my BlackBerry Wireless Handheld
From: Jeffg [via jogamp] [mailto:[hidden email]]
Sent: Sunday, November 21, 2010 12:56 PM
To: Vaughan, Steve
Subject: Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Yes, there are plans to update it to JOGL 2. Not sure what the schedule is... or when JOGAMP plans to release 2.0 for that matter.