We were targeting NEWT, and found it much
easier to just let the windowing system manage resources.
From: gouessej [via
jogamp] [mailto:[hidden email]]
Sent: Monday, November 22, 2010
9:57 AM
To: Vaughan, Steve
Subject: Re: JOGL 2 support for
Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Hi!
snmvaughan wrote:
I'm currently using Ardor3D with the last JOGL 2 code base. I had
planned on submitting this back to Ardor, but we are currently using a
GLEventListener based model instead of Ardor's Canvas and FrameHandler
framework. It works well and uses an Animator to control the animation.
Why do you use GLEventListener instead of Ardor's Canvas and
FrameHandler framework? Does your port use NEWT or AWT?
View message @ http://jogamp.762907.n3.nabble.com/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p1946196.html
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