Posted by
Sven Gothel on
Nov 23, 2010; 12:13am
URL: https://forum.jogamp.org/JVM-won-t-die-after-shader-compile-tp1877330p1949962.html
On Monday, November 15, 2010 17:14:01 Jeffg [via jogamp] wrote:
Jeff,
have I mentioned:
http://jogamp.org/wiki/index.php/Jogl_FAQ#Bugreports_.26_Testing?? :)
Because then I would have known that this is an AMD driver issue in relation with
AMD's GLSL out of process compiler and the JVM.
While doing the final tests today on Windows, I ran into it with AMD driver 10.10 - 10.11 !
10.09 hangs 'only' a few seconds (around 5-10s maybe).
Here are the other posts I have found (I guess yours):
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=285876&page=1 http://forums.amd.com/devforum/messageview.cfm?catid=392&threadid=141999&enterthread=yWould have been much more helpful (saved time),
if you would have referenced all this information in the 1st place, sorry for nagging :)
I guess we need a solution here.
IMHO AMD fixes this 'behavior' (I would call it a bug),
since I don't know what we possibly could do about it.
Have you or anybody else made any progress ?
In the meantime I only can say, downgrade to 10.09.
Cheers, Sven