Re: Clear status about GLCanvas without animator
Posted by Cyrille on Nov 23, 2010; 2:48pm
URL: https://forum.jogamp.org/Clear-status-about-GLCanvas-without-animator-tp1930475p1953747.html
Hi,
I tried the code sample above with the latest autobuild I found : jogl-2.0-b229-20101123-windows-i586
It works better, not perfectly though. The canvas displays the scene but when resizing the frame, it still flickers. It randomly ends displaying either the scene or the canvas' component background color.
I do *not* call display() explicitly because I expect the canvas to call it whenever needed (during the repaint operation, for instance). So why does it flicker and display alternately its scene or its background?
-Cyrille