Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
gouessej on
Nov 24, 2010; 11:51am
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p1960191.html
Hi!
Sven Gothel wrote
This is awesome!
Would be great if you could push your work to a public git repository,
so we can have a look.
This might also be necessary to allow Ardor make their choice :)
BTW .. I cannot see why Ardor should be OK with this,
ie. an orthogonal toolkit approach besides the 'official solution'.
If not hosted within their codebase, we may be able to host it as a plug-in.
Cheers, Sven
Maybe Ardor3D should use my JOGL 2 port (that relies on AWT) and that uses FrameHandler until the Ardor3D team modifies the existing framework so that snmvaughan's JOGL 2 port (that relies on NEWT) of Ardor3D can use FrameHandler. It would allow to have a working and accepted JOGL 2.0 port of Ardor3D as a first step and a more performant solution as a second step. I think the Ardor3D team wishes to keep his framework because it allows to switch easily between several Java bindings of OpenGL. snmvaughan's JOGL 2 port is better than my naive port.
My JOGL 2 port of Ardor3D is there:
http://ardorlabs.trac.cvsdude.com/Ardor3Dv1/attachment/ticket/201/ardor3d-jogl.zipIt has not been updated for a while but it should work with the latest build.