Re: Clear status about GLCanvas without animator
Posted by Cyrille on Nov 26, 2010; 4:22pm
URL: https://forum.jogamp.org/Clear-status-about-GLCanvas-without-animator-tp1930475p1973655.html
> btw .. you could have simply wrote some loops with setSize on the GLCanvas :)
Damned... The point is that I tried to code a JUnit4 test case and I was planning to use the trick you mentioned. But for some reason, at the end of my @Test method, the Frame containing the canvas disappears immediately. I could not figure out why. The reason certainly resides in the fact that I am quite a newbie to this 21st century's way of testing. If you have a tip to work around this, tell me and I'd be glad to fulfill all of the responsible-bug-reporter commitments ;)
Thanks for looking into it so quickly, anyway. That's the great point.
-Cyrille