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Re: 3DS max Exporter

Posted by Michael Bien on Nov 28, 2010; 4:59pm
URL: https://forum.jogamp.org/3DS-max-Exporter-tp1980790p1982198.html

i used in past wings3d. it is very easy to use (mouse only) even for chronical non-artists like me.
(but its geometry + uv only)

-michael

On 11/28/2010 12:31 PM, Demoscene Passivist [via jogamp] wrote:
3dsmax has a buildin exporter to Wavefront .obj file format. Its an easily readable ASCII model/scene format. To get it running into JOGL u could use my WavefrontObjectLoader.java or use any other .obj->jogl loader (there are half a dozent out there).

Other than that I would suggest using Blender for ur OpenGL modeling. Its much more open and u find a lot more tutorials and help (or even code snippets) on the net.


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