Re: 3DS max Exporter
Posted by
Michael Bien on
Nov 28, 2010; 4:59pm
URL: https://forum.jogamp.org/3DS-max-Exporter-tp1980790p1982198.html
i used in past wings3d. it is very easy to use (mouse only) even for
chronical non-artists like me.
(but its geometry + uv only)
-michael
On 11/28/2010 12:31 PM, Demoscene Passivist [via jogamp] wrote:
3dsmax has a buildin exporter to Wavefront .obj file
format. Its an easily readable ASCII model/scene format. To get it
running into JOGL u could use my WavefrontObjectLoader.java or
use any other .obj->jogl loader (there are half a dozent out
there).
Other than that I would suggest using Blender for ur OpenGL
modeling. Its much more open and u find a lot more tutorials and
help (or even code snippets) on the net.
--
http://michael-bien.com/