Posted by
Sven Gothel on
Dec 03, 2010; 7:17pm
URL: https://forum.jogamp.org/TextRenderer-tp2011861p2013781.html
On Friday, December 03, 2010 15:38:00 Jason Moore [via jogamp] wrote:
>
> Hey Sven, long time no hear. This is Jason Moore from Rome, NY. I lost your email address during my transition to my new computer
Hi Jason, good to hear from you again, indeed.
> and I wanted to commit something into the jogamp baseline.
Great, thank you.
> My team re-wrote the TextRenderer to all use of just the OpenGL 3 Core profile and we made some modest speed improvements. Basically if you know that youy are using a GL3 Core profile exclusively you can skip our compatibility wrapper that checks which version, but the API interface stays the same regardless.
Sound very good.
> Let me know the way forward, email me directly to my home account,m hopefully you still have it.
Sure, will do.
>
> Glad to see things are still moving forward with this stuff!
And glad you and your team are still with JOGL.
Yup, working on rc2 .. sweat sweat :)
After a bit more polishing and bug fixing I hope the stable version will be out soon.
In the meantime, I may point you to our new documention stuff:
http://jogamp.org/wiki/index.php/Maintainer_and_Contactshttp://jogamp.org/wiki/index.php/How_to_Contributehttp://jogamp.org/wiki/index.php/Jogamp_Versioning_and_Releaseshttp://jogamp.org/wiki/index.php/Jogl_FAQ#Bugreports_.26_TestingYou know .. the usual red tape stuff :)
Hope I don't scare too much people away with all this little requirements,
however, I think it's most important to realize reliable software
for all of us.
Laters & Cheers, Sven