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Re: TextRenderer

Posted by Sven Gothel on Dec 03, 2010; 7:17pm
URL: https://forum.jogamp.org/TextRenderer-tp2011861p2013781.html

On Friday, December 03, 2010 15:38:00 Jason Moore [via jogamp] wrote:
>
> Hey Sven, long time no hear.  This is Jason Moore from Rome, NY.  I lost your email address during my transition to my new computer
Hi Jason, good to hear from you again, indeed.

> and I wanted to commit something into the jogamp baseline.  
Great, thank you.

> My team re-wrote the TextRenderer to all use of just the OpenGL 3 Core profile and we made some modest speed improvements.  Basically if you know that youy are using a GL3 Core profile exclusively you can skip our compatibility wrapper that checks which version, but the API interface stays the same regardless.  

Sound very good.

> Let me know the way forward, email me directly to my home account,m hopefully you still have it.

Sure, will do.

>
> Glad to see things are still moving forward with this stuff!

And glad you and your team are still with JOGL.

Yup, working on rc2 .. sweat sweat :)
After a bit more polishing and bug fixing I hope the stable version will be out soon.

In the meantime, I may point you to our new documention stuff:

http://jogamp.org/wiki/index.php/Maintainer_and_Contacts
http://jogamp.org/wiki/index.php/How_to_Contribute
http://jogamp.org/wiki/index.php/Jogamp_Versioning_and_Releases
http://jogamp.org/wiki/index.php/Jogl_FAQ#Bugreports_.26_Testing

You know .. the usual red tape stuff :)
Hope I don't scare too much people away with all this little requirements,
however, I think it's most important to realize reliable software
for all of us.

Laters & Cheers, Sven