Re: TextRenderer
Posted by
gouessej on
Dec 04, 2010; 10:19am
URL: https://forum.jogamp.org/TextRenderer-tp2011861p2017260.html
Hi!
Jason Moore wrote
My team re-wrote the TextRenderer to all use of just the OpenGL 3 Core profile and we made some modest speed improvements.
It is a good piece of news, I have just made some memory improvements, I have to clean what I did and it will be committed in a few days.
Jason Moore wrote
Basically if you know that youy are using a GL3 Core profile exclusively you can skip our compatibility wrapper that checks which version, but the API interface stays the same regardless.
I need to support OpenGL 1.2. Therefore, I am opposed to skipping the compatibility wrapper. In my humble opinion, JOGL should support the lowest possible OpenGL version and not force people to have modern hardware.
Thank you very much for contributing :)