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Re: TextRenderer

Posted by Sven Gothel on Dec 05, 2010; 1:52pm
URL: https://forum.jogamp.org/TextRenderer-tp2011861p2022324.html

On Saturday, December 04, 2010 11:19:15 gouessej [via jogamp] wrote:
>
> Hi!
>
> My team re-wrote the TextRenderer to all use of just the OpenGL 3 Core profile and we made some modest speed improvements.  
> It is a good piece of news, I have just made some memory improvements, I have to clean what I did and it will be committed in a few days.
Dear Julien, please use quotes, thanks you.

>
> Basically if you know that youy are using a GL3 Core profile exclusively you can skip our compatibility wrapper that checks which version, but the API interface stays the same regardless.
> I need to support OpenGL 1.2. Therefore, I am opposed to skipping the compatibility wrapper. In my humble opinion, JOGL should support the lowest possible OpenGL version and not force people to have modern hardware.

This is what Jason says AFAIK, hence you are able to skip the compatibility wrapper as an option.
As far as I interpret his message, they have a pluggable solution, one for the GL2 compatibility
and one for >= GL3.

~Sven