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Re: Should JOGL now work on Android 2.3?

Posted by Sven Gothel on Dec 07, 2010; 1:10pm
URL: https://forum.jogamp.org/Should-JOGL-now-work-on-Android-2-3-tp2033296p2033386.html

On Tuesday, December 07, 2010 13:53:51 gouessej [via jogamp] wrote:
>
> Hi!
>
> I have just read that about Gingerbread (Android 2.3):
> "The platform provides an interface to its Khronos EGL library, which lets applications manage graphics contexts and create and manage OpenGL ES textures and surfaces from native code."

Don't confuse android's java sdk with it's native development kit (NDK).
EGL, ES1 and ES2 was always available via NDK where it was supported by their GPU vendors,
since the native dynamic libraries were available.

>
> Does it mean that JOGL should work on Android now? Has someone already tested it on Android?

If only I had some time and priorities for this .. it would have always been supported.

After 2.0-final we may have time / prio for this, hopefully.
It's not rocket science, but some tedious work to do.
We have a few development kits, ie OMAP etc.
Sure, if somebody is able to donate a few more up to date devices that would be great.

Let's say around January .. we will have something.

Cheers, Sven