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Re: Bug: Newt EDT invokeAndWait (from BrickFarmer)

Posted by BrickFarmer on Dec 15, 2010; 9:57am
URL: https://forum.jogamp.org/Bug-Newt-EDT-invokeAndWait-from-BrickFarmer-tp2084832p2091146.html

confirm fixed in b255 :)

now I'm only left with the GL_POLYGON_OFFSET_FILL / Depth buffer issue.  I'm going to go back to b220 and see what changed along the way that might affect this.  I suspect it's a precision change, but I'll post back if I track it down.