Re: Bug: Newt EDT invokeAndWait (from BrickFarmer)
Posted by
BrickFarmer on
Dec 15, 2010; 9:57am
URL: https://forum.jogamp.org/Bug-Newt-EDT-invokeAndWait-from-BrickFarmer-tp2084832p2091146.html
confirm fixed in b255 :)
now I'm only left with the GL_POLYGON_OFFSET_FILL / Depth buffer issue. I'm going to go back to b220 and see what changed along the way that might affect this. I suspect it's a precision change, but I'll post back if I track it down.