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Re: [TextRenderer] Using depth test in 2D mode

Posted by Djak on Dec 15, 2010; 3:42pm
URL: https://forum.jogamp.org/TextRenderer-Using-depth-test-in-2D-mode-tp2084831p2092682.html

Ok, thank you.
I didn't understand the importance of your words "the text billboards all lie at 0.0 z." in the depth-test process :)
If I understand well, in your solution, I need to manually compute the font size/scaling if I want the same font size for all texts ?
But it permits to draw text with screencoords instead of world coords, that's right ?