Re: [TextRenderer] Using depth test in 2D mode
Posted by Demoscene Passivist on Dec 15, 2010; 6:21pm
URL: https://forum.jogamp.org/TextRenderer-Using-depth-test-in-2D-mode-tp2084831p2093745.html
>If I understand well, in your solution, I need to manually compute the font
>size/scaling if I want the same font size for all texts ?
No u don't have to do anything to get equally sized text, as u are using orthographic projection when u call beginRendering().
>But it permits to draw text with screencoords instead of world coords, that's right ?
Yep, exactly.