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Re: high memory consumption in JOGL

Posted by gouessej on Jan 02, 2011; 11:36am
URL: https://forum.jogamp.org/high-memory-consumption-in-JOGL-tp2141331p2179538.html

Look at JAWT.getJAWT().getDrawingSurface(). Any method that needs a StructAccessor instance should use the same one for a particular NIO buffer. Using a cache would be quite dirty.
Julien Gouesse | Personal blog | Website