Re: high memory consumption in JOGL
Posted by
gouessej on
Jan 02, 2011; 11:36am
URL: https://forum.jogamp.org/high-memory-consumption-in-JOGL-tp2141331p2179538.html
Look at JAWT.getJAWT().getDrawingSurface(). Any method that needs a StructAccessor instance should use the same one for a particular NIO buffer. Using a cache would be quite dirty.