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Re: high memory consumption in JOGL

Posted by gouessej on Jan 03, 2011; 11:06am
URL: https://forum.jogamp.org/high-memory-consumption-in-JOGL-tp2141331p2184119.html

Hi!

At first, I did a pull request some weeks ago concerning the TextRenderer, it would be fine if it was in the release candidate as it reduces the memory use.

Secondly, I set the properties sun.awt.noerasebackground to true, sun.java2d.noddraw to True and sun.java2d.opengl to True, Java2D.checkActive() still throws a GLException, please could you at least use the same instance rather than throwing a new one each time?

Finally, lots of StructAccessor instances are created even when I display only some text and a compass. After a few minutes, 700 MB are used.
Julien Gouesse | Personal blog | Website