Re: high memory consumption in JOGL
Posted by
gouessej on
Jan 03, 2011; 11:06am
URL: https://forum.jogamp.org/high-memory-consumption-in-JOGL-tp2141331p2184119.html
Hi!
At first, I did a pull request some weeks ago concerning the TextRenderer, it would be fine if it was in the release candidate as it reduces the memory use.
Secondly, I set the properties sun.awt.noerasebackground to true, sun.java2d.noddraw to True and sun.java2d.opengl to True, Java2D.checkActive() still throws a GLException, please could you at least use the same instance rather than throwing a new one each time?
Finally, lots of StructAccessor instances are created even when I display only some text and a compass. After a few minutes, 700 MB are used.