Re: JOGL2...need some advice
Posted by DerTheri_ on Jan 05, 2011; 8:24am
URL: https://forum.jogamp.org/JOGL2-need-some-advice-tp2181185p2197193.html
omg...
my mistake was the same like in the ide...missing the path to the libs
(i am sorry, i need to use my brain first)
i start my demos now via shortcut symbol "javaw -jar ... " its all perfect!
did you get me an hint how to load an float32 texture...
i need an compactible float32 texture (google search tell me that i need float32_ati)
to access in the vertex shader. (i need it for an landscape renderer)
can i do this with the
texture = TextureIO.newTexture(new File("gfx/landscape.png"), true); ?
another thing:
i found some very funny things in jogl2...and it also runs on 2 other (different) machines the same way:
its about the fullscreen...i got fullscreen...in a strange way
without the first line of my init code (see below) (i call it the crazy magic line) jogl starts
and i see the taskbar of windows7/vista(normal thing)
..but with this line enabled i get a fullscreen mode without taskbar (without calling a switch to fullscreen)..
...when turning sync of, i get a speed of about 500fps!!!)..so its perfect!
(tested on notebook win7/geforce win7/ati and vista/geforce without the "white/black screen effect,or any flicking)
...
frame.setSize(screen_x,screen_y-40); //<- the crazy magic line (without this..taskbar visible, with this..fullscreen)
frame.setLocationRelativeTo(null);
frame.setVisible(true);
DisplayMode mode;
GraphicsDevice gDev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
if (gDev.isFullScreenSupported())
{
frame.setSize(screen_x,screen_y); // <- and again the setSize call
}
animator.start();
canvas.requestFocusInWindow();
frame.setState(Frame.NORMAL);
...
thanks for all your help
theri :)